MODDING TOOLS FOR GOLD BOX GAMES
================================

http://gbc.zorbus.net
joonas.hirvonen@pp.inet.fi


Backups of the modified DAX/GLB-files are stored in the game's folder in the DAX_BACKUPS- or the GLB_BACKUPS-folder.


ICON-MOD
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Changes combat icons in a game. 
Only EGA-icons are supported for now and even those don't work perfectly.

- Select DAX file to view its contents.
- You can store images by right clicking on it or by clicking STORE CURRENT ICON AS BITMAP.
- You can replace an icon by clicking it to be active and the choosing an icon from the storage list
  and clicking REPLACE CURRENT ICON or directly by right clicking the icon in the storage list.
- Icons are stored as bitmaps which can be edited with a paint program. Use only EGA colors.
  - Sample EGA palette image can be found in the Resources-folder.
- The existing and the new icon have to be exactly same size.
- CLEAR ICONS clears all pixel data in the current DAX-file.
- RESTORE ORIGINAL restores the selected file to original state.
- If you plan to modify party character icon's (CBODY and CHEAD), and plan to add icons which
  have heads, you probably want to clear the CHEAD contents with the CLEAR ICONS button.
  - Note that character's icon colors also affect a modded combat icon. 
    Default color settings mostly work ok.
    Gold Box Companion has an option in the editor page to reset the icon colors to defaults.
  - If you use combat icons in Gold Box Companion's HUD, it won't show any changed icons (it gets the combat icons from a predefined bitmap image).
    You can use custom combat icons by copying them from the DAX-Icons folder into the corresponding game's data folder found under the GBC-folder. 
    For example, for a character named Wulfgar, name the bitmaps "Wulfgar_1.bmp" and "Wulfgar_2.bmp".


