+ blessed
- cursed
- harassed by snakes
+ dispelling evil
+ detecting magic
+ immune to electricity
+ gnome thac0 bonus
+ protected from evil
+ protected from good
+ cold resistant
- charmed
+ enlarged
+ barkskin
+ friendly
+ slow poison
+ reading magic
+ shielded
+ 30% sleep/charm resist.
+ find traps
+ fire resistant
- silenced
+ slow poison wears off
+ spiritual hammer
+ sees invisible
+ invisible
+ dwarf thac0 bonus
- fumbling
+ duplicated
- enfeebled
- nauseated
- helpless
+ dispelling evil
- blind
- diseased
- confused
- accursed
+ blinking
+ strengthened
+ hasted
+ rakshasa magic resist.
+ prot. normal missiles
- slowed
- diseased (strength)
- diseased (hp)
+ prot. from evil, 10'
+ prot. from good, 10'
+ dwarf giant bonus
+ gnome large monster bonus
+ prayer
+ fire shield (hot)
- charmed snake
- held
- asleep
+ fire shield (cold)
- poisoned
+ invisible
+ globe of invulnerability
+ petrifying gaze
+ reflectable gaze
+ +3 weapons or better to hit
+ fire resistant
+ regeneration
+ minor globe of invuln.
+ deadly poison
+ petrify
+ half damage from pierce/cut weapons
+ half dmaage from crushing weapons
- mentally enfeebled
+ invisible to animals
+ confusion gaze
+ magically highlighted
+ reflecting
+ immune to dragon breath
+ boots of speed
+ giant slaying sword
+ immune to disease
$4D
+ luck stone
+ iron golem spell immunity
+ half damage from weapons < +2
+ half damage from weapons < +3
+ killed by blessed bolts
+ big dragon breath
+ breathes fire
+ breathes cold
+ deadly poison -2
$57
+ paralyze
+ displaced
+ breathes poison
+ breathes electricity
+ immune to fear
+ immune to fire
+ dwarf save bonus
+ 90% sleep/charm resist.
+ breathes acid
+ dwarf save bonus
+ immune to cold
+ bulette attack
+ causes fear
+ drain 1 level
+ drain 2 levels
+ immune to nonmagical weapons
+ +4d6 fire damage
+ ranger bonus damage
- stunned
- berserk
+ +2d6 fire damage
+ paladin heal cooldown
+ paladin cure cooldown
- frightened
+ fire shield
+ giant strength
+ paralyzing gaze
+ vorpal weapon
+ multiattack
+ beholder attack
- dancing
+ resist fire
- frightened
+ fire touch
+ iron skin
+ mind blank
+ charming gaze
+ immune to weapons < +2
+ immune to gaze attacks
$7F
$80
+ olin's quarterstaff
- stunned
+ hoopak
+ paralyze
$85
- takes double damage from cold
+ healed by fire
$88
+ carrion stench
$8A
$8B
- taunted
+ immune to sleep/charm
$8E
+ immune to poison/paralysis
$90
$91
+ poison resistant
+ mace of disruption
$94
$95
+ free action
$97
+ aurak explode on dying
$99
+ bozak explode on dying
$9B
+ enchanted kapak's death ability
$9D
+ immune to paralysis
+ damaged by holy water
$A0
+ fireshadow immolation
$A2
$A3
$A4
+ immune to magic and weapons
$A6
$A7
+ vulnerable to fire
+ half damage from magic weapons
+ mummy disease
+ mummy fear aura
- mummy rot
+ grows from electricity
+ resistant to fire/cold
+ half damage from all weapons
+ shambling mound engulf
$B1
$B2
$B3
+ breathes death
+ regenerate 1 hp/round
+ gas spore explode on death
$B7
+ cause disease on hit and then die
$B9
+ black pudding attack
+ enchanted baaz?
+ enchanted bozak?
+ enchanted sivak?
$BE
+ boost aurak explosion damage
- takes extra damage from cold
+ immune to all weapons
$C2
+ gorgon attack
$C4
+ immune to nonmagical weapons
+ ray of oblivion
+ cause paralyze by poison on hit
+ dragonlance
+ inflict green fire on hit
+ paralysis breath
$CB
+ breathes steam
+ reduced damage from fire
+ crippling venom attack
$CF
+ giant squid?
+ paralysis ray
+ won't attack disengaging party member
+ cause paralyze by poison on hit
+ squirt acid when hit
+ won't attack
+ dragon slayer sword
$D7
+ troll get up
+ troll regeneration
+ waiting to get up
+ efreeti fire resistance
+ owl bear hug
+ guarding
$DE
+ hell hound breath
+ ghoul paralysis attack
+ waiting for regeneration to start
+ regenerating
$E3
$E4
$E5
$E6
$E7
$E8
$E9
$EA
$EB
$EC
$ED
$EE
$EF
$F0
$F1
$F2
$F3
$F4
$F5
$F6
$F7
$F8
$F9
$FA
$FB
$FC
$FD
$FE
$FF
