+ blessed
- cursed
- harassed by snakes
+ dispelling evil
+ detecting magic
+ flame tongue weapon
+ faerie fire
+ protected from evil
+ protected from good
+ cold resistant
- charmed
+ enlarged
- suffocated by shambling mound
+ friendly
+ slow poison
+ reading magic
+ shielded
+ gnome thac0 bonus
+ find traps
+ fire resistant
- silenced
+ slow poison wears off
+ spiritual hammer
+ sees invisible
+ invisible
+ dwarf thac0 bonus
- fumbling
+ duplicated
- enfeebled
- nauseated
- helpless
+ animating dead
- blind
- diseased
- confused
- accursed
+ blinking
+ strengthened
+ hasted
- in stinking cloud
+ prot. normal missiles
- slowed
- diseased (strength)
- diseased (hp)
+ prot. from evil, 10'
+ prot. from good, 10'
+ dwarf giant bonus
+ gnome large monster bonus
+ prayer
+ fire shield (hot)
- charmed snake
- held
- asleep
+ fire shield (cold)
- poisoned
+ invisible (ring)
- shambling mound engulfing attack
+ clear movement
+ regenerating
+ resist normal weapons
+ fire resistant (ring)
+ regeneration
+ minor globe of invuln.
+ poison attack
+ poison attack (+4 to save)
+ poison attack (+2 to save)
+ paralysis melee attack
- mentally enfeebled
+ invisible to animals
+ poison melee attack (-2 to save)
+ invisible (dust)
+ camouflaged
+ immune to dragon breath
- robe of vermin
+ dragon slaying weapon
+ frost brand weapon
- berserk
$4e
+ fire touch attack
+ ankheg acid melee attack
+ half damage from all weapons
+ half damage from fire/cold
+ petrifying gaze
+ absorb lightning
- only 1 point damage from piercing weapons
+ spits acid
+ beholder eyestalk attacks
+ breathes electricity
+ displaced
+ breathes acid
- in cloudkill cloud
$5C
+ half damage from fire
+ half damage from blunt/piercing weapons
+ fighting on after being reduced to 0 to -6 hit points
+ owlbear hug
+ dwarf save bonus
+ regenerate 3 hp/round
+ keeps fighting after becoming unconscious
- troll fire/acid vulnerability
+ regenerate 3 hit points per round, can return from death in 3d6 rounds
+ troll regeneration
+ salamander heat damage
+ thri-kreen missile evasion
+ resist magic 50%
+ resist magic 15%
+ 90% sleep/charm resist.
+ immunity to sleep/charm
+ paralysis resistant (hold person/monsters, wand)
+ immunity to cold
+ immunity to paralysis/poison
+ immunity to fire
+ efreeti fire resistance
+ half damage from electricity
+ half damage from piercing/slashing weapons
+ half damage from magical weapons
- vulnerability to holy water
+ half damage from cold
+ immune to non-magical weapons
+ boulder evasion
+ anhkheg acid squirt attack
+ dracolich paralysis attack
+ dracolich bonus cold melee damage
+ 30% sleep/charm resist.
+ immunity to sleep/charm/paralysis/poison
+ dracolich paralytic gaze
- reflectable gaze
+ breathes fire
+ immunity to spells
+ rakshasa vulnerability to blessed quarrels
+ hell hound breath
+ throw lightning
+ immunity to fear/enfeeblement/feeblemind
+ ranger bonus damage
+ immunity to electricity
+ entangle
- temporary berserk caused by confusion
+ add invisibility
+ shambling mound engulf attack
+ paladin heal cooldown
+ paladin cure cooldown
- frightened
+ fire shield (damage attackers)
- hugged by owlbear
+ dispelling evil
+ strengthened
$93
$94
$95
$96
$97
$98
$99
$9A
$9B
$9C
$9D
$9E
$9F
$A0
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$A9
$AA
$AB
$AC
$AD
$AE
$AF
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$BA
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$BE
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$C0
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$CC
$CD
$CE
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$D0
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$E0
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$F0
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$FA
$FB
$FC
$FD
$FE
$FF
